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HITBOX
Video Game Subscription Box
The task was to create a ‘user flow’ of the unboxing (order of opening the boxes, unexpected surprises, box inside a box, linear discovery of the products or a birds-eye view of everything in the box, etc.)
I created a stationery subscription box based on Indie Games (non-mainstream/non-AAA games). I wanted to combine vintage Nintendo console imagery with the
Sketches and Refrences


Color Palette and Fonts


Final












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